Environment

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Temperature

#Biomes will be characterized by varying temperatures that may result in discomfort or potential harm to the body and feet. Wearing appropriate clothing and footwear can provide insulation and protection, as well as maintain durability despite wear and tear.

Clothes


You can see that you are outdoors, and check the temperature and the damages from it. Now the player is wearing the most premitive straw clothes, and these gave her the warmth and protections that counter the dameges. Clothes will lose the durabilities. When it becomes less than 1%, the piece of clothes disappears.

Rooms

When you are indoors in a room with surrounding walls, you are shielded from potential harm caused by the environment. The presence of heat or cold sources inside the room will impact the temperature within. A comparison of the environmental heat levels before and after a fire is introduced is shown below.



Now it's inside a tiny room, as you can see. The area of the indoors is indicated by the tiles over the ground. There's no environmental damage because you are protected by the walls. After the fire is started in the room, the surrounding temperature is increased.

The maximum dimensions for a room will be 16 tiles wide and 16 tiles tall. Anything larger will be classified as an outdoor area. We are able to measure the size of each room and identify any permanent fixtures present, such as a fire pit, furnace, or oven. By analyzing the size and equipment within a room, we can determine its intended purpose and provide special benefits when you occupy that space.

Good Rest Power-Up


As one of the special benefits, there is Good Rest Power-Up. It will be activated automatically while you are inside of a large enough room and you regenerate stamina 25% faster.
For more information about Power-Ups, go to: Yourself#Power-Ups.

Debuffs

Either too low temperature or too high temperature will bring you a debuff. You can see these beside the status bars, and need to make an action to prevent it to survive.

Freezing



When your body temperature is negative, your metabolic rate will increase in order to sustain basic bodily functions. Therefore you will start to use more food per minute just to stay alive. If the impact becomes significant enough to cause concern, a debuff icon will be displayed. The number on the icon indicates your current rate of food consumption per minute (60 per minute in this instance).

Overheating



When your body temperature is too high, a separate debuff will be activated causing your stamina to deplete at a quicker rate during work or physical activity. This debuff indicates the percentage increase in stamina cost for you. To alleviate this issue, it is recommended to hydrate with water or seek a cooler environment such as a room with a fan to lower your body temperature and improve efficiency.

Stats

There are several stats that are caused by the temperature.

Body and feet exposure damage


Body exposure damage shows when the player is outdoors in an environment that hurts the player's body over time. This effect can be reduced by wearing more or better clothes, or by going indoors. And feet exposure damage shows when the player stands or walks on ground that hurts the player's feet over time. This effect can be reduced by wearing shoes or standing on a floor. The number indicates the speed of damage, in health points per minute.

Frostbite


The player's relative body temperature is lower than -99. The player will suffer damage over time and die if the body temperature does not increase. Clothes, fire and going into a heated room are some ways to increase body temperature.

Heat stroke


The player's relative body temperature is more than +99. The player will suffer damage over time and die if they don't find a way to lower their body temperature. Drinking water is one way to lower your temperature. Walking into the sea or using a fan are some other ways.

Beneficial Items

Water and food
Drinking water will temporarily lower your body temperature. Making it beneficial to bring water with you when visiting warmer biomes such as deserts or jungles. Furthermore, certain foods can also causing temporary increases or decreases of body temperature.

Heat source
Standing directly beside to a fire or any heat source will have a greater effect on you, both indoors and outdoors.

Hopper fan

Hopper fan is available in bronze age. By feeding a hopper inside the cage with the blades, it runs and makes the wind. The wind cools down the temperature around.

Biomes

We have different biomes in the world, and some items that you can pick are biome specific, and the types of living things also depend on each.

Savanna Dry


Dry savanna is the most common vast area in the map. You will find the common items that you need in early stages.

Savanna Wet


When dry savanna goes close to river or lake, it turns to be wet savanna. This is also a common biome but slightly differs from dry one. As it is "wet", the hole you dig will be a damp hole and you will find river grasses and so on that grow with moisutrure.

Jungle


Jungle has a severe circumstance with high temperature. A lot of ferns, tropical trees and fruits, and some unique living things are there. You need to visit Jungle sometimes, or often to get the specific items for crafting.

Desert


Desert is the most severe circumstance with extremely high temperature. It's almost impossible to survive in this area without any proper preparation, but there are several important resources to proceed the tech age to the higher level. Also, there is a huge obstacle living in the desert, so you must be very careful to go across there.

River


River is the important water source. For cooking, the fresh water from the river is necessary. Fish there is also very helpful food source in early stages.

Lake


Lake is also a water source but the water there is not for cooking, so you will use lake water mainly for farming. After you learn how to create a fish trap, you can catch fish in the lake as well.

Seashore


You can walk into the ocean but only to the shallow area, and this area is the seashore. The temperature is low and it can hurt you so you cannot be there without wearing clothes for a log time. You will find some food sources that will be available in later stages.

Rocky Land


While you are living in savanna and strolling around there, it's not easy to find rocky land. You need to explore further areas to look for it. The temperatire is quite low so it requires clothes definitely. The resources there are accersible in iron age, so you should be able to handle the circumstance well by then.

Autumn Forest


Autumn forest is even more difficult to find and the circumstance is severe the same as rocky land. There are some specific items that only exist in the forest and they are used for the creations in later stages.

Tribe's Lifetime

Your tribe's current life time is shown in Blessings tab: Game Interface#Blessings. It is the remaining time that you can play in the tribe. By activating or extending Blessings: Tribe#Blessings, 30 minutes are added to the life time.



Tribe Lifetime Warning


When the life time becomes 0, you will see an hourglass beside the health bar, and the bar starts to diminish. You need to activate or extend the blessings to add 30 minutes or more, otherwise you and the other players in the tribe die.


(On the result screen)

You can reactivate you tribe again as usual, but it has only 6 minutes in the beginning, so you have to use the blessings as soon as possible. Temporary tribes get 60 minutes extension automatically when it is necessary, so you don't have to worry about the tribe's life time there.


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