Environment: Difference between revisions

From In Next Life Wiki
Jump to navigationJump to search
Add pictures and texts
Edit texts
Line 1: Line 1:
== Temperature ==
== Temperature ==
[[#Biomes]] will be characterized by varying temperatures that may result in discomfort or potential harm to the body and feet. Wearing appropriate clothing and footwear can provide insulation and protection, as well as maintain durability despite wear and tear.<br>
[[#Biomes]] will be characterized by varying temperatures that may result in discomfort or potential harm to the body and feet. Wearing appropriate clothing and footwear can provide insulation and protection, as well as maintain durability despite wear and tear.<br>


[[File:Status clothes.png]]<br>
[[File:Status clothes.png]]<br>
You can see that you are outdoors, and check the temperature and the damages from it. Now the player is wearing the most premitive straw clothes, and these gave her the warmth and protections that counter the dameges. Clothes will lose the durabilities. When it becomes less than 1%, the piece of clothes disappears.
2.When you are indoors in a room with surrounding walls, you are shielded from potential harm caused by the environment. The presence of heat or cold sources inside the room will impact the temperature within. A comparison of the environmental heat levels before and after a fire is introduced is shown below.
3.Standing directly beside to a fire or any heat source will have a greater effect on you, both indoors and outdoors.
4.Drinking water will temporarily lower your body temperature. Making it beneficial to bring water with you when visiting warmer biomes such as deserts or jungles. Furthermore, certain foods can also causing temporary increases or decreases of body temperature.
5.When your body temperature is negative, your metabolic rate will increase in order to sustain basic bodily functions. Therefore you will start to use more food per minute just to stay alive. If the impact becomes significant enough to cause concern, a debuff icon will be displayed. The number on the icon indicates your current rate of food consumption per minute (67 per minute in this instance).
6.When your body temperature is too high, a separate debuff will be activated causing your stamina to deplete at a quicker rate during work or physical activity. This debuff indicates the percentage increase in stamina cost for you.
To alleviate this issue, it is recommended to hydrate with water or seek a cooler environment such as a room with a fan to lower your body temperature and improve efficiency.
* Rooms
The maximum dimensions for a room will be 16 tiles wide and 16 tiles tall. Anything larger will be classified as an outdoor area.


We are able to measure the size of each room and identify any permanent fixtures present, such as a fire pit, furnace, or oven. By analyzing the size and equipment within a room, we can determine its intended purpose and provide special benefits when you occupy that space.


In this update, we will only be implementing a limited portion of this feature, granting a stamina recovery boost to all rooms above a certain size.


* Effect by clothes
Future updates will further enhance this feature, with benefits such as increased blacksmithing proficiency in a Smithy, improved stamina recovery in a Bedroom, and enhanced cooking abilities in a Kitchen, among others.
* Effect by buildings
* Effect by food


== Biomes ==
== Biomes ==

Revision as of 14:52, 30 October 2024

Temperature

#Biomes will be characterized by varying temperatures that may result in discomfort or potential harm to the body and feet. Wearing appropriate clothing and footwear can provide insulation and protection, as well as maintain durability despite wear and tear.



You can see that you are outdoors, and check the temperature and the damages from it. Now the player is wearing the most premitive straw clothes, and these gave her the warmth and protections that counter the dameges. Clothes will lose the durabilities. When it becomes less than 1%, the piece of clothes disappears.





2.When you are indoors in a room with surrounding walls, you are shielded from potential harm caused by the environment. The presence of heat or cold sources inside the room will impact the temperature within. A comparison of the environmental heat levels before and after a fire is introduced is shown below.

3.Standing directly beside to a fire or any heat source will have a greater effect on you, both indoors and outdoors.

4.Drinking water will temporarily lower your body temperature. Making it beneficial to bring water with you when visiting warmer biomes such as deserts or jungles. Furthermore, certain foods can also causing temporary increases or decreases of body temperature.

5.When your body temperature is negative, your metabolic rate will increase in order to sustain basic bodily functions. Therefore you will start to use more food per minute just to stay alive. If the impact becomes significant enough to cause concern, a debuff icon will be displayed. The number on the icon indicates your current rate of food consumption per minute (67 per minute in this instance).

6.When your body temperature is too high, a separate debuff will be activated causing your stamina to deplete at a quicker rate during work or physical activity. This debuff indicates the percentage increase in stamina cost for you.

To alleviate this issue, it is recommended to hydrate with water or seek a cooler environment such as a room with a fan to lower your body temperature and improve efficiency.


  • Rooms

The maximum dimensions for a room will be 16 tiles wide and 16 tiles tall. Anything larger will be classified as an outdoor area.

We are able to measure the size of each room and identify any permanent fixtures present, such as a fire pit, furnace, or oven. By analyzing the size and equipment within a room, we can determine its intended purpose and provide special benefits when you occupy that space.

In this update, we will only be implementing a limited portion of this feature, granting a stamina recovery boost to all rooms above a certain size.

Future updates will further enhance this feature, with benefits such as increased blacksmithing proficiency in a Smithy, improved stamina recovery in a Bedroom, and enhanced cooking abilities in a Kitchen, among others.

Biomes

We have different biomes in the world, and some items that you can pick are biome specific, and the types of living things also depend on each.

Savanna Dry


Dry savanna is the most common vast area in the map. You will find the common items that you need in early stages.

Savanna Wet


When dry savanna goes close to river or lake, it turns to be wet savanna. This is also a common biome but slightly differs from dry one. As it is "wet", the hole you dig will be a damp hole and you will found river grasses and so on that grow with more moisutrure.

Jungle


Jungle has a severe circumstance so you need to wear clothes, otherwise it hurts. A lot of ferns, tropical trees and fruits, and some unique living things are there. You need to visit Jungle sometimes, or often to get the specific items for crafting.

Desert


Desert is the most severe circumstance. It's almost impossible to survive in this area without any proper preparation, but there are several important resources to proceed the tech age to the higher level. Also, there is a huge obstacle living in the desert, so you must be very careful to go across there.

River


River is the important water source. For cooking, the fresh water from the river is necessary. Fish there is also very helpful food source in early stages.

Lake


Lake is also a water source but the water there is not for cooking, so you will use lake water mainly for farming. After you learn how to create a fish trap, you can catch fish in the lake as well.

Seashore


You can walk into the ocean but only to the shallow area, and this area is the seashore. This circumstance can hurt you so you cannot be there without wearing clothes for a log time. You will find some food sources that will be available in later stages.

Rocky Land


While you are living in savanna and strolling around there, it's not easy to find rocky land. You need to explore further areas to look for it. The circumstance is quite severe so it requires clothes definitely. The resources there are accersible in iron age, so you should be able to handle the circumstance well by then.

Autumn Forest


Autumn forest is even more difficult to find and the circumstance is severe too. There are some specific items that only exist in the forest and they are used for the creations in later stages.

Tribe's Lifetime